When I try to add to scene model with a texture that is loaded with OBJLoader2 and MTLLoader the model color is wrong (100% black).
.mtl file looks like this
newmtl lambert2SG illum 4 Kd 0.00 0.00 0.00 Ka 0.00 0.00 0.00 Tf 1.00 1.00 1.00 map_Kd elf_flame_colorTest.jpg Ni 1.00
if I change
Kd 0.00 0.00 0.00
Kd 1.00 1.00 1.00
or delete this line the model looks perfectly fine, with all textures.
Is this an error because model cant have texture and color at the same time (if yes, is there an option to ignore color if texture applied?) or other parameters from .mtl should fix this but currently ignored? Or specific material should be used?