Hello everyone !
I’m having quite a weird behaviour in my scene, I have GLTF object items in my scene and also some raw colored blocks, both work without issue, but I’m having an aesthetic issue with the blocks when they are behind a window of my scene, here’s some screenshots :
As you can see, the items loaded from GLTF are displaying correctly behind the windows but not the colored blocks.
Here’s how I initialize my blocks :
private initializeMesh(): void {
const geometry = new BoxGeometry();
const material = new MeshLambertMaterial({
color: this.definition.color,
lightMap: this.project.noiseTexture,
transparent: true,
opacity: this.definition.opacity,
});
this.mesh = new Mesh(geometry, material);
this.mesh.castShadow = true;
this.mesh.receiveShadow = true;
this.mesh.matrixAutoUpdate = false;
this.mesh.matrixWorldAutoUpdate = false;
this.add(this.mesh);
}
Transparent / Opacity are controlled by the app but they are all set full visible. (1)
I tried several config but they always become invisible when we rotate the camera and they are behind the windows…
Any idea why this behaviour happens ?
Thanks a lot in advance for any advice / suggestions and have a nice day !