For more depth you can use material.aoMap (ambientOcclusion) or posteffect
https://threejs.org/examples/?q=post#webgl_postprocessing_sao
https://threejs.org/examples/?q=post#webgl_postprocessing_ssao
Really, it is very complex to display normal maps of GLB?
You can display image of normalMap into map:
You can display image of normalMap into normalMap:
I tried but output is different
Could we see what the output looks like when putting the normal map into the map property?
See image at starting that was a output of putting normal map into the map property…
Try creating a mesh basic material for viewing the normal map instead of a mesh standard material. But, set the normal map to the map property.
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Thanks Daniel, it works
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