Why normal texture map is different?

For more depth you can use material.aoMap (ambientOcclusion) or posteffect
https://threejs.org/examples/?q=post#webgl_postprocessing_sao
https://threejs.org/examples/?q=post#webgl_postprocessing_ssao

Really, it is very complex to display normal maps of GLB?

You can display image of normalMap into map:

You can display image of normalMap into normalMap:

I tried but output is different

Could we see what the output looks like when putting the normal map into the map property?

See image at starting that was a output of putting normal map into the map property…

Try creating a mesh basic material for viewing the normal map instead of a mesh standard material. But, set the normal map to the map property.

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Thanks Daniel, it works :sweat_smile:

No comments…

https://threejs.org/docs/#api/en/materials/MeshNormalMaterial

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