RT
var loader = new THREE.VTKLoader();
loader.addEventListener( ‘load’, function ( event ) {})
console print loader.addEventListener is not a function
Loader in your case is not a DOM Element. Hence addEventListener
is not the right thing to implement.
You can use the loader’s callback function instead.
var loader = new THREE.VTKLoader();
loader.load( url, function ( result ) {
console.log( result );
})
other question:
VTKLoader.js:32
scope.dispatchEvent is not a function
VTKLoader.js:107
geometry.computeCentroids is not a function
I think you are using a very old version of VTKLoader
. The call to geometry.computeCentroids()
was removed four years ago (see here).
Please use the current VTKLoader
with latest version of three.js
from the repo:
thank you
I‘m using the latest version of VTKLoader
It is the same as that
I don’t believe that. geometry.computeCentroids
is not called in the latest VTKLoader
.
It would be a lot easier and quick to identify the problem if you can provide a jsfiddle sample for it.
tttt.zip (894.1 KB)
look it,please
vtk.html (2.6 KB)
The bunny loads fine. You just applied a bad scaling to your mesh and had wrong camera settings.
BTW: I did not see any of your mentioned error messages.
Sry, I’m unable to reproduce. It works fine on my machine.
Same here. Works fine.
var loader = new THREE.VTKLoader();
loader.load("vtk/bunny.vtk",function(geometry){
console.log(geometry)
geometry.center();
geometry.computeVertexNormals();
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0,0,0 );
scene.add( mesh );
});
Interesting, what explains the gremlins that mess up the app when the OP runs the same code?