Why lights dont work for me

I began learning Three js and it has been bothering me that some of the lights does not work for me. While following a tutorial on Youtube (https://www.youtube.com/watch?v=XXzqSAt3UIw&list=PLjcjAqAnHd1EIxV4FSZIiJZvsdrBc1Xho&index=2), everything works fine except for the lights that are supposed to illuminate the planets (like in the video at 4:21). When I tested it out, there is not even the faintest light illuminating any planets.

I thought maybe is a syntax error so I tried copying and pasting the code from the video’s src file (solarsystem/src/js/scripts.js at 2eea63bba50cbba3e1fb452ec3483b14ff61088a · WaelYasmina/solarsystem · GitHub) and run it but the problem persists. Why is that light dont work properly for? Thanks.

I am not sure if the video is outdated and subject to new changes. If so how should I edit it so that I can at least see some lights in my scene. Thanks.

Let’s get your code out there, There’s a good chance the lights didn’t work

const pointLight = new THREE.PointLight(0xFFFFFF, 2, 300);
scene.add(pointLight);

In physically-based units, an intensity of 2 is similar to 2 candles. At a distance of 300m, it won’t do much. You could either vastly increase the intensity (I recommend setting up lil-gui or similar to make this easier), or decrease the decay property from the physically-based default to 0 or 1. If you look at the first comment on the Youtube video, there are some updates explaining what to do for newer three.js versions. For example:

// 2. The intensity values of point lights are changed. You need to pass way higher values now:
const pointLight = new THREE.PointLight(0xFFFFFF, 30000, 300);

That distance parameter is not really doing much, it’s a cutoff distance that stops the light from going farther. But if the light isn’t bright enough to reach that far, raising the cutoff distance won’t make it any brighter.

That solves it. Thanks