Three.is is frequently used in the world of character animations. I can’t find no functions, no working examples related to replace parts of characters. Almost all characters are composed by skinnedMesh children and a lot of time is necessary change a part of the character like clothes, hair, face within characters that have same skeleton without broking animation (ex. Readyplayes characters: replace clothes of character 1 with same child of character 2) What you think about this problem?
Related topics
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
| Three.js - Change skinnedMesh geometry on ReadyPlayer Character broke animation | 0 | 921 | February 24, 2022 | |
| Three.JS - Share skeleton between SkinnedMeshes using same bones structure | 5 | 3433 | May 3, 2023 | |
| Can multiple 3D objects use single animation source | 2 | 690 | January 21, 2020 | |
| Collada Skinned character animation NOT working after material change | 3 | 1733 | September 14, 2017 | |
| FBX: Drive a single skinnedmesh (geometry bound to skeleton in Maya) with multiple animated skeletons | 2 | 740 | September 9, 2018 |