call
renderer.info.reset()
manually at the end of your frame.
Thanks for the additional info, but I did that and got zero (0) draw calls, which was funny LOL, obviously you meant at the beginning of the frame -I got 73 draw calls on one mode and 109 on another which were far more than I thought(!) -time for deep optimization…
Also Mugen87, is there a way to report the draw calls in every frame just like Awoken’s threex suggestion?
(I prefer native three.js solutions) if that’s not possible, I’ll keep using Awoken’s awesome suggestion.