When a GLB file is imported, what 3js material is it using?

Do all the children of the imported scene use a different material or do they all use one material like MeshPhysicalMaterial. Or is it something else entirely?

In three.js loaded glTF assets use permutations of MeshStandardMaterial and MeshPhysicalMaterial. When an asset makes use of the KHR_MATERIALS_UNLIT extensions, MeshBasicMaterial is in place instead.

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