Do all the children of the imported scene use a different material or do they all use one material like MeshPhysicalMaterial. Or is it something else entirely?
In three.js
loaded glTF assets use permutations of MeshStandardMaterial
and MeshPhysicalMaterial
. When an asset makes use of the KHR_MATERIALS_UNLIT
extensions, MeshBasicMaterial
is in place instead.
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