What's going on with WebGL2? WebGPU?

I heard that Apple is adopting ANGLE for their WebGL 2 implementation and there’s hope for it to be enabled in the next version of iOS.

As per the MRT PR, it sure is influenced by Safari not supporting it yet.

I’m not a big fan of multiple code paths, but even less of a fan when these paths do not work on some phones and people ask us for help.

Is a bit of a scalability issue.

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