Hi,
I am faced with the exact same problem … having (a few hundred) text labels for a TSNE Cloud, threejs is getting really slow when using a “regular” Sprite. @adevart did you finally create your wrapper around bufferedGeometry?
Hi,
I am faced with the exact same problem … having (a few hundred) text labels for a TSNE Cloud, threejs is getting really slow when using a “regular” Sprite. @adevart did you finally create your wrapper around bufferedGeometry?