I am working on a three.js project with multiplayer networking. It’s open world survival, using the Rapier.js physics engine.
I have optimized the hell out of everything I can think of. I am aggressively using InstancedMesh
where I can.
My question is, what things can I try to bump up the frames per second? I am getting ~6.5 frames per second on the outdoor scene in this screenshot. I am using an InstancedMesh
for all of these small bush meshes: