I have paid great attention to correctly disposing mesh/geometry/materials etc. when an object goes away. Having manually removed all of my objects I am left with two undisposed geometries. The scene only contains Physijs Scene, and 2 perspective cameras. Using webGLRenderer.info i see 3 children, 15 programs, and some textures.
Is there a simple way to determine the actual remaining geomtries, so I can label them and track back to their owner??