I see that many games somehow managed to mix 2 (or even 3) camera types on 1 scene.
Usually it’s a mix of:
- 0 degrees polar angle (straight top-down)
- 45 degrees polar angle
- 90 degrees polar angle (plain 2D)
How can this be achieved? It it all just manual trickery?
-
Archero:
- Camera 1: It seems it is orthographic camera with 45 degrees polar angle, judging by the blocks at the very top.
- Camera 2: But the floor tiles in the middle are all perfect 32 x 32 pixel squares with sides, which is only achievable with 0 degrees polar angle. Were they artificially elongated along Z axis to replicate 0 degrees polar angle?
- So, what is happening here?
-
Hyper Light Drifter:
- Camera 1: All floor tiles are perfect squares, which would imply 0 degrees polar angle.
- Camera 2: But it also has cubes in what seems to be 45 degrees polar angle on the same scene.
- Camera 3: And it has entirely 2D characters (90 degrees polar angle, view straight from the side).
Other games that use inconsistent perspective all the time or sometimes:
- Crypt of the NecroDancer
- Enter the Gungeon
- Streets of Rogue
- Sproggiwood
- Pokemon Red, Blue & Yellow
- Among Us
- Stardew Valley
- And many more…