What camera settings are these?

I see that many games somehow managed to mix 2 (or even 3) camera types on 1 scene.

Usually it’s a mix of:

  • 0 degrees polar angle (straight top-down)
  • 45 degrees polar angle
  • 90 degrees polar angle (plain 2D)

How can this be achieved? It it all just manual trickery?

  1. Archero:

    • Camera 1: It seems it is orthographic camera with 45 degrees polar angle, judging by the blocks at the very top.
    • Camera 2: But the floor tiles in the middle are all perfect 32 x 32 pixel squares with sides, which is only achievable with 0 degrees polar angle. Were they artificially elongated along Z axis to replicate 0 degrees polar angle?
    • So, what is happening here?
  2. Hyper Light Drifter:

    • Camera 1: All floor tiles are perfect squares, which would imply 0 degrees polar angle.
    • Camera 2: But it also has cubes in what seems to be 45 degrees polar angle on the same scene.
    • Camera 3: And it has entirely 2D characters (90 degrees polar angle, view straight from the side).

Other games that use inconsistent perspective all the time or sometimes:

  • Crypt of the NecroDancer
  • Enter the Gungeon
  • Streets of Rogue
  • Sproggiwood
  • Pokemon Red, Blue & Yellow
  • Among Us
  • Stardew Valley
  • And many more…
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Are you sure this is 3D? Games often utilize 2.5D in a way to mimic 3D with 2D imagery. If it is 2.5D, then the 3D-ness that you see is not because of a camera, but because the sprites are created with some inherent/prebaked 3D-ish appearance.

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Thanks, In Archero I would say that the 3D camera must be 0 degrees polar angle because only then the floor tiles would be square.

But it definitely has 3D characters and they seem to be at like 30 degrees polar angle (not directly seen from top but almost).

So, my conclusion is that their 3D angle must be 30 degrees polar angle and they elongated the floor tiles to make them square.

And at the very top they inserted a 2D sprite with 45 degrees angle.

Can someone confirm this?