How can i make my camera to have Z up, X pointing towards me and Y to the left

Hi Team,
I want to set my camera to accomplish the following axis:

As you can see in this desktop open Gl app the Y is to the left in the arrow pointers on the bottom left, Z is up, and X is pointing towards the user or I should say X is facing the user looking like a small red dot. other orientations easily by setting the camera position, but not this one.
Any suggestions here as to how best i can achieve this?

Thanks

Any reason to not just rotate model after loading it?

Thanks @mjurczyk for the reply. I am not sure how to rotate it to achieve that exact orientation using the .rotate method of the group. Also when i try to rotate it by mouse to that orientation using orbitcontrol, it does not rotate that way. As if there are some limitations for rotating to that orientation. That is why I posted this for more insights.