Hello, I have created a Data3dtexture and trying to load data to it, but I’m getting
WebGL: INVALID_OPERATION: texSubImage3D: no texture bound to target
why do I getting this warning? and How to solve this?
let width = 1024;
let height = 1024;
let depth = 32;
let rgbVolumeTexture = new THREE.Data3DTexture( null, width, height, depth);
rgbVolumeTexture.format = THREE.RGBFormat;
let imgSlice = 4;
let numDataCount = 8 // number of unit8array data I have
// rgb_data[i] is new Uint8Array(width * height * imgSlice * 3);
// each images will have a width & height of (1024, 4096)
// I have 8 images with 4 slices in each images so the depth will become 8*4 = 32
for (let i = 0; i < numDataCount; i++) {
const rgbTextureProperties = xr_renderer["properties"].get(rgbVolumeTexture);
let oldTexture = gl.getParameter(gl.TEXTURE_BINDING_3D);
gl.bindTexture(gl.TEXTURE_3D, rgbTextureProperties["__webglTexture"]);
gl.texSubImage3D(
gl.TEXTURE_3D,
0,
0,
0,
i * imgSlice,
width,
height,
imgSlice,
gl.RGB,
gl.UNSIGNED_BYTE,
rgb_data[i]
);
gl.bindTexture(gl.TEXTURE_3D, oldTexture);
}