We are looking for LatAm Talent Senior Product Engineer (Full-Stack + 3D Visualization) 100% Remote, English Mandatory

Remote | Full-time Contractor

Salary Range: 3,000 - 4,000 USD Month

Preferred location: Latin America (Colombia, Mexico, Brazil, Argentina) Portfolio or GitHub required

A fast-growing North American manufacturer of premium window and door systems is hiring a Senior Product Engineer to own the development of internal tools, a public-facing website, and — most critically — a high-performance interactive 3D product visualization platform built from scratch.

This is a high-ownership, solo-contributor role. You will design and ship real systems end-to-end, working directly with leadership. There is no engineering team beneath you. If you enjoy full ownership and building systems that teams and customers rely on every day, this role is for you.


Compensation

  • Contractor Monthly Salary in USD payment via Deel

  • Fully remote, flexible working hours

  • Paid monthly via international contractor payment

  • We cover the cost of any developer or AI tools you need (Claude, Cursor, Codex, etc.)

  • Top candidates will have the opportunity to grow with the engineering team as it expands


About the Company

A privately held manufacturer with operations across North America, specializing in premium architectural window and door systems. The company designs and builds its own products and is now developing the internal software platforms, visualization tools, and digital experiences that will power its next stage of growth. The engineering team is small, the decisions move fast, and the person in this role will have direct impact on how the company operates and sells.


What You’ll Build

:window: Product Visualization Platform (primary focus)

You will build from scratch an interactive, web-based 3D visualization tool that allows customers to configure and explore complex architectural products. This is the most technically demanding part of the role.

Requirements:

  • True 3D rendering — no 2D models stacked on separate planes

  • Correct pivot point calculations for product movement and mechanical behavior

  • Toggle between styles, colors, materials, and sizes with parametric scaling

  • Texture and model compression for sub-second load times — “send the recipe, not the dish”

  • Smooth real-time rendering as product options are changed

  • Integration between UI state and the visualization engine

The 3D assets will be provided by designers. Your focus is engineering, architecture, and performance.

Note on background: We’re especially interested in candidates with experience in gaming or game engine environments (Unity, Unreal, etc.) — not because the tool must be built on a game engine, but because that background produces engineers who think in 3D transformations, physics, and optimized rendering. That said, any engineer who can demonstrably build a performant 3D configurator will be considered.


:hammer_and_wrench: Internal Tools

Software used daily by teams across sales, marketing, and production:

  • Production workflow and scheduling dashboards

  • Sales and marketing analytics tools

  • Automation connectors between internal systems and APIs


:globe_with_meridians: Website Platform

  • Maintain and evolve the public-facing website (currently on Webflow)

  • Build product and landing pages

  • Integrate the visualization tool into the website

  • Performance-optimized frontend architecture and SEO


Tech Stack

LayerTechnologiesFrontendReact (TypeScript), Tailwind CSSVisualizationThree.js / WebGL, D3.js, SVG / Canvas, ECharts / RechartsBackendNode.js or Python, REST APIs, SQL databasesInfrastructureAWS (EC2, RDS, S3), CI/CD pipelines, Docker (nice to have)CMS/WebsiteWebflow3D FormatsOBJ and similar; texture + model compression pipelines


AI-Native Development

The team actively uses AI tools as force multipliers and expects you to do the same:

  • Claude, OpenAI Codex, ChatGPT, Cursor

  • AI-assisted IDE workflows for code generation, refactoring, and debugging

  • All tools will be covered. Candidates already working AI-natively are a strong plus.


What We’re Looking For

Must-have:

  • 4+ years of full-stack engineering experience

  • Strong JavaScript / TypeScript

  • Experience building and shipping production web applications independently

  • Ability to own projects end-to-end with no hand-holding

  • Strong communication: proactive updates, early escalation of blockers, sense of urgency on bugs

  • Remote-first discipline: available Mon–Fri, 9am–5pm EST for collaborative hours

Strong plus:

  • Experience with Three.js, WebGL, or any real-time 3D rendering framework

  • Background in gaming development (Unity, Unreal, or similar)

  • Experience building product configurators or interactive visualization tools

  • Familiarity with 3D model compression and optimization (LOD, texture atlasing, etc.)

Most important: you can show us something you built yourself — and it works.


How We Work

  • Small team, direct access to decision-makers

  • Projects move fast and are often built from scratch

  • Communication is frank, proactive, and async-friendly

  • Mistakes are fine — hiding them is not

  • We’re problem-solvers: bring issues early and we’ll solve them together


Hiring Process

  1. Portfolio / GitHub review (resumes alone will not be considered)

  2. Short technical conversation

  3. Paid trial project (4–8 hours): a real problem similar to the role — we pay for your time. Strong candidates may also be asked to walk through how they’d optimize a 3D file’s load time and rendering pipeline.

https://fwdapps.net/

im RELLALY INTERESTED

Hi! I’m very interested in this role. My profile perfectly matches what you’re looking for: I’m a Senior Fullstack Engineer specializing in React Three Fiber/Three.js with a background in Architecture.

I have experience optimizing 3D rendering pipelines (GLB/Texture compression) and handling complex states for parametric configurators. I’m excited about the ‘send the recipe, not the dish’ approach, as that’s exactly how I manage performance in WebGL.

I’ve sent you a DM with my portfolio and GitHub. I hope we can chat!

Hi!

I am a Fullstack & 3D Specialist (React Three Fiber / Three.js) and the Lead Engineer of a 3D HealthTech platform selected as an Alpha Startup for Web Summit Rio 2026.

My main project is proprietary, but you can see the performance and the interactive 3D architecture in action here: LINK YOUTUBE

I’ve built the entire rendering pipeline from scratch, focusing on:

  • Precise 3D Transformations: Handling complex pivot points and coordinate mapping (essential for clinical accuracy).

  • Performance: Optimizing GLB/GLTF assets and shaders for sub-second loading—applying the ‘send the recipe, not the dish’ philosophy.

  • AI-Native Workflow: I use Claude daily to multiply my output.

I’d be happy to walk you through my code architecture during a technical call and I’m ready for the paid trial project.

LinkedIn: linkedin.com/in/tatianascheidegger/

DidiSoftwares

Hello! I’m really interested in applying to this role. I’ve been working on freelance Three.js projects for 4+ years, and you can see my freelancing profile here:

https://www.upwork.com/freelancers/mostafaelkabanay

My personal website:

I’m out of work now and actively looking.

Hi Agustin,

Nice to meet you.

I am an architect and software engineer with strong experience in developing AI-driven architectural design systems and 2D/3D floor plan generation tools. These systems incorporate constraints such as buildable area, setback requirements, building regulations, IKEA furniture database etc.

I have also sent you a detailed direct message on LinkedIn. Please have a look when you have a moment.

I look forward to the opportunity to work with you.

Hello!
I’m a professional software engineer with 6 years of experience, and I’ve worked on some web 3D projects on the side. I also have experience with AWS, ci/cd pipelines, docker, backend development, next.js and other tools.
I’m also proficient in blender and I can create my own modes, optimize them, create different LODs for the models, bake textures and reduce texture sizes. I also understand about compression and different file types that work well with the gpu. AI assisted IDEs are already part of my work pipeline (I use Cursor).

This is my portfolio where I show my 3d Web projects:

And my github:

Looking forward to this opportunity!

Hi Ramon,

Please could you share your email to share the full information about position?

for sure:
ramon.fragoso.silva@gmail.com

Hi, I’m Adrian Madrid, Senior Software Engineer with 13+ years of experience building high performance web applications, with a strong focus on real time 3D visualization systems and frontend engineering at scale.

I want to highlight my 3D and visualization experience as it directly matches what you are building. At ShipStation, I integrated WebGL based interactive visualization layers into a high traffic React application, using Three.js, Babylon.js, and Pixi.js to create responsive, real time visual experiences. These components were designed to remain performant under heavy data updates and large user concurrency, which required careful handling of rendering performance, state synchronization, and GPU efficient updates.

I have hands on experience working with Three.js and WebGL for building interactive 3D interfaces, including scene management, texture handling, and optimizing rendering pipelines for smooth user interaction. I also worked with data driven visual systems where UI state directly controlled visual transformations, animations, and component behavior, similar to product configurator workflows.

Across my recent roles, I have focused heavily on performance optimization for graphics heavy interfaces, including reducing render bottlenecks, improving asset loading strategies, and ensuring smooth real time updates in complex frontend systems.

I am very comfortable owning the full lifecycle of a 3D web product from architecture through implementation, especially in environments where performance, precision, and user interactivity are critical.

https://adrid.xyz this is my portfolio.
adrid34 (Adrian Madrid) · GitHub this is my github

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