I’m trying to use Data3DTexture
and vertex/fragment shader to render the volume.
I have the volume data that look like this.
const data = [ 123,2, 4, 142, 4, 5, ... ]; // R, G, B, R, G, B ...
What should I use the texture format for this array? or should I include A value right after the B value?
Also, What is the texture type? Is it UnsignedByteType since I’m using UInt8Array?