I’ve been learning Threejs for a while now, I don’t enable shadow in my scene. When I practice UnrealBloomPass, I always get circles of shadows, which seems to be exacerbated by UnrealBloomPass. It seems to have something to do with the lights, when turn off the lights, the streaks disappear. Moreover, transparent materials no longer look pure. How can i make the post-processing result more soft and smooth? Any suggestions and discussions are welcome.
Wow, this is a breakthrough in one of the problems. On the one hand, I got to know this more technical term. On the other hand, I used ‘band’ to search other posts and specify rendertargets for finalComposer.