Apologies if the question seems newbie, I AM newbie in threejs …
I’m stock to an older version (r71) of ThreeJS in a 3D viewer (Autodesk Forge) and it is unlikely that they upgrade anytime soon!
We have a requirement to import SVG files into the viewer.
I’ve added SVGLoader, FileLoader, ShapeUtil, ShapePath, and ShapeBufferGeometry classes from the latest version into our solution and loaded the ‘tiger.svg’ (source: https://threejs.org/examples/#webgl_loader_svg) file, generated geometries and meshes and added to the scene successfully (kinda!).
however it does not show completely and I cannot understand what is missing or what setting is required.
attached is the comparison image of what I can see in my viewer (v71) of 10 first meshes of the tiger.svg at left hand side
and at the right is what it should look like.
Any help here understanding why it is rendered like that in the left and what is missing will be highly appreciated.