only code change I have done is change PCFSoftShadowMap to PCFShadowMap.
My lights are configured so that the shadow map is only calculated once, so auto update is set to false and the shadow.needupdate is set to true when I make the light ‘visible’. i.e. when you go into the kitchen that is when the lights ‘turn on’
Can’t even show you the produced depth texture from Spector as it seems its not compatible with 182
also ignore the difference in width and height, something is wrong in 181 around webgl capabilities is leading to higher resolution depth textures, fixes itself with 182
Maybe you have run into a regression that is already fixed.
If latest dev version does not help, can you try using auto-update of shadows? Maybe there is an issue in that context since afaic all official shadow examples we are testing with use auto-update so maybe something has been overlooked.
Can confirm that the latest dev branch does not fix it,
nor does setting auto-update to true.
trying now to get a replication in one of the three.js examples, but I am struggling to figure out what could be different about my set up compared to the three.js examples that could be causing this