Updating EllipseCurve

Hey Prisoner!

In the end I opted for the following snippet (when you run it in the render loop it renders a very confused ellipse on steroids :rofl: ):

 renderEllipse() {
    this.curve.xRadius = getRandomNumberInRange(200, 400);
    this.curve.yRadius = getRandomNumberInRange(200, 600);

    this.ellipse.geometry.setFromPoints(this.curve.getPoints(500));   
 },

Thought it would be more complex than that, but I have the feeling your solution is more performant and what I should go for regardless, no???

This is going to make adding planets and asteroids so much more intuitive… I’m bouncing up and down right now from happiness!!!