Unlimited Energy Technology Demonstration

I need a hand to out theese principles into practice.

// Add a simple box (representing a component of the system)
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);

// Position the camera
camera.position.z = 5;

// Translate MATLAB code to JavaScript
let E_initial = 1.00;  // Initial Input Energy in Joules (J)
let leverage_ratio = 3;
let E_initial_leveraged = E_initial * leverage_ratio;
let num_cycles = 1000;
let total_electricity = 0;

function animate() {
    requestAnimationFrame(animate);

    for (let cycle = 0; cycle < num_cycles; cycle++) {
        // Perform energy transformations
        let E0 = E_initial_leveraged;
        let E1 = E0 * 0.90;
        let E2 = E1 * 0.95;
        let E3 = E2;
        let E4 = E3 * 0.90;
        let E5 = E4 * 0.90;

        let E_final = E5;
        let waste_hydraulic_energy = E5;
        let E_electricity = waste_hydraulic_energy * 0.85;

        total_electricity += E_electricity;

        // Log the results (optional)
        console.log(`Cycle: ${cycle}, Final Output Energy: ${E_final}, Electricity Generated: ${E_electricity}`);

        // Update the cube position (or other components)
        cube.rotation.x += 0.01 * E_final; // Example of visualizing energy impact
        cube.rotation.y += 0.01 * E_electricity;
    }

    // Render the scene
    renderer.render(scene, camera);
}

animate();

hi
will love to help on your task but want to like to have more mutual ground before starting it
will love to discuss more
email : emmz3230@gmail.com

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