// Add a simple box (representing a component of the system)
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// Position the camera
camera.position.z = 5;
// Translate MATLAB code to JavaScript
let E_initial = 1.00; // Initial Input Energy in Joules (J)
let leverage_ratio = 3;
let E_initial_leveraged = E_initial * leverage_ratio;
let num_cycles = 1000;
let total_electricity = 0;
function animate() {
requestAnimationFrame(animate);
for (let cycle = 0; cycle < num_cycles; cycle++) {
// Perform energy transformations
let E0 = E_initial_leveraged;
let E1 = E0 * 0.90;
let E2 = E1 * 0.95;
let E3 = E2;
let E4 = E3 * 0.90;
let E5 = E4 * 0.90;
let E_final = E5;
let waste_hydraulic_energy = E5;
let E_electricity = waste_hydraulic_energy * 0.85;
total_electricity += E_electricity;
// Log the results (optional)
console.log(`Cycle: ${cycle}, Final Output Energy: ${E_final}, Electricity Generated: ${E_electricity}`);
// Update the cube position (or other components)
cube.rotation.x += 0.01 * E_final; // Example of visualizing energy impact
cube.rotation.y += 0.01 * E_electricity;
}
// Render the scene
renderer.render(scene, camera);
}
animate();
</script>
Water Horse Energy Generation System
body { margin: 0; }
canvas { display: block; }
// Set up the scene, camera, and renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
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