I have been doing a lot of readying on how best to implement a UI / HUD
There are many different approaches to this I have discovered!
The direction I think I will go with is to use the sprite object as a HUD element, as I have read this is beneficial for letting you continue to user ray casting.
I have also ready that a good way to do this is to use an orthographic camera for setting up these HUD Sprites. Which makes sense for keeping things looking flat.
But after my research I am still confused by something…
If I make a game where the view is through a perspective camera, how do I “layer” that HUD from the orthographic camera on top?
I am working with limited coding knowledge here…
Are there two cameras in different scenes and then those scenes are layered on top of one another? Or is it’s that two cameras can be rendered at the same time?
In short, THANK YOU you for explaining how I can use sprites set up in an orthographic view as HUD elements in and Perspective view type game…