Trying to load obj as parse

Hello, I’m trying to use the object loader to render an obj in blob format. I checked in the documentation that the correct option would be to use loader.parse(), however, the scene is rendered but the mesh is not rendered. If I consult the result of the asynchronous function, it is possible to verify that the model was indeed loaded.

my Main.js

import { initialize } from "./objLoader";
const canvas = document.getElementById('canvas')
fetch('/models/model.obj')
    .then(res => 
        initialize(canvas, res)      
            .then(e => console.log(e))      
    )

my async function:

import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader'

let camera;

export async function initialize(canvas, objBlob) {
    const objLoader = new OBJLoader()
    const renderer = new THREE.WebGLRenderer({ canvas: canvas, antialias: true})
    const scene = new THREE.Scene()
    camera = new THREE.PerspectiveCamera(
        20,
        canvas.clientWidth / canvas.clientHeight,
        0.1,
        1000
      );
  
    const controls = new OrbitControls(camera, renderer.domElement)

    objLoader.parse(
        "",
        await objBlob.text(),
        (object) => {
            scene.add(object)
        },
        (xhr) => {
            console.log((xhr.loaded / xhr.total) * 100 + '% loaded')
        },
        (error) => {
            console.log(error)
        }
    )

    function animate() {
        requestAnimationFrame(animate)
        controls.update()
        renderer.render(scene, camera)
    }

    animate()

    return scene;
}

The result:

These are the functions from OBJ Loader:

load( url, onLoad, onProgress, onError )
parse( text )

You seem to have too many arguments but I might be wrong.