I’m having trouble understanding what ThreeJS is doing to the animation contained in an FBX file.
Viewing the file in another viewer it looks fine. But ThreeJS is changing the animation in a way I can’t control.
I have animated a cube rotating on it’s edge, like opening a door. I have animated it with a offset pivot, I have used a second hinge object to rotate on the hinge’s center, I have attached the cube to a skeleton, and I have tried skinning the cube onto the skeleton. All have failed to pivot the cube on the edge. example:http://www.markforsyth.com/3d_test/test03.html
I have just started using ThreeJS so I assume all the files are up to date.
The FBXloader example works and I’m using it as a base, I have only switched out the fbx file.
Is there any documentation out there on what works and what doesn’t? A “do’s and don’ts” for animation going to ThreeJS?