I am trying to load two different object in their own divs but I don’t know how to do this. Sorry if already asked
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<link rel="stylesheet" type="text/css" href="styles.css" />
</head>
<style>
body {
margin: 0;
}
</style>
<body>
<div id="ticket"></div>
<script src="js/three.min.js"></script>
<script src="GLTFLoader.js"></script>
<script>
let scene, camera, renderer, ticket;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(
30,
window.innerWidth / window.innerHeight,
1,
5000
);
camera.lookAt(new THREE.Vector3(0, 0, 0));
camera.position.y = 10;
camera.position.z = 2000;
var pointLight = new THREE.PointLight(0xffffff, 2);
pointLight.position.set(-10, 0, 1000);
var lightHolder = new THREE.Group();
lightHolder.add(pointLight);
scene.add(lightHolder);
renderer = new THREE.WebGLRenderer({ alpha: true });
renderer.setClearColor(0xffffff, 0);
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById("ticket").appendChild(renderer.domElement);
let loader = new THREE.GLTFLoader();
loader.load("ticket/scene.gltf", function(gltf) {
ticket = gltf.scene.children[0];
ticket.rotation.z = 34.5;
scene.add(gltf.scene);
});
loader.load("ticket2/scene.gltf", function(gltf) {
ticket2 = gltf.scene.children[0];
ticket2.rotation.z = 34.5;
scene.add(gltf.scene);
});
}
var angularSpeed = 0.2;
var lastTime = 0;
function animate() {
requestAnimationFrame(animate);
if (ticket != undefined) {
ticket.rotation.z += 0.03;
}
renderer.render(scene, camera);
}
window.addEventListener("resize", () => {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
});
</script>
</body>
</html>