Hello! Got stucked. I’m using particles to add some smoke effect to globe. I’ve got a circle, in this circle I draw particles contains of PlaneBufferGeo with smoke picture. Circle is always watching to frustrum’s front, but particles are rotated in their x,y,z coords. And when they are rotated in x,y - I properly see those plane despite on that it’s transparent. How can I fix it?
const smokeTexture = new TextureLoader().load(smoke);
const smokeMaterial = new MeshBasicMaterial({
color,
map: smokeTexture,
transparent: true,
opacity,
});
const particle = new Mesh(new PlaneBufferGeometry(size, size), smokeMaterial);