Threejs with react native using expo

:smiley: I resolve the issue, Here is the updated code

import Expo from "expo";
import React, { Component } from "react";
import * as THREE from "three";
import ExpoTHREE from "expo-three";
import { GLView } from "expo-gl";
import { Renderer } from "expo-three";

export default class App extends Component {
  render() {
    return (
      <GLView style={{ flex: 1 }} onContextCreate={this._onGLContextCreate} />
    );
  }
  _onGLContextCreate = async (gl) => {
    // 1. Scene
    var scene = new THREE.Scene();
    // 2. Camera
    const camera = new THREE.PerspectiveCamera(
      75,
      gl.drawingBufferWidth / gl.drawingBufferHeight,
      0.1,
      1000
    );
    // 3. Renderer
    const renderer = new Renderer({ gl });
    renderer.setSize(gl.drawingBufferWidth, gl.drawingBufferHeight);
    const geometry = new THREE.BoxGeometry();
    const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
    const cube = new THREE.Mesh(geometry, material);
    scene.add(cube);

    camera.position.z = 5;

    //scene.add(cube);

    const animate = () => {
      requestAnimationFrame(animate);
      cube.rotation.x += 0.01;
      cube.rotation.y += 0.01;
      renderer.render(scene, camera);
      gl.endFrameEXP();
    };
    animate();
  };
}