I’ve been poking around this potentially very useful building block. It seems to have done a number of things I’ve been wondering how to do in my own threejs work. But, for the life of me, I can’t find any introductory reading into what it is designed to be. Would much appreciate some elaboration into this. Also, the GITHUB site did not have the usual zip file option download. So please tell me how to download and install this software locally.
After downloading, navigate into the repository, execute npm i and then npm start. This will allow you to run the editor locally under https://localhost:8080/editor/.
The editor should show how a typical scene editor for three.js could be implemented. It’s also a quite handy tool for drag’n’drop 3D assets of various types (glTF, OBJ, FBX etc.) for viewing and debugging purposes.
Devs used in in the past as a basis for custom editor solutions. We have also seen native editor apps based on Electron.
Thank you v m. Got it running locally.
Kindly help me locate the code that:
(1) writes some scene stats at the lower left hand corner
(2) creates the world coordinate triad at the lower right hand corner
I stand corrected then. What happened to these apps? Closest thing I found so far is one built on React Three Fiber, or a full game IDE (Rogue Engine).
After downloading this distribution I was able to execute those npm commands and get the Editor running locally. Now I want to run some of the extensive examples that come with the THREE distribution locally. I have the example files and THREE installed, but what is the npm command that will allow me to access the launch page for these examples?
It could be that I’m intruding on the conversation with something that isn’t interesting.
But, I don’t use npm and I can run all the example pages from the Three.js website at home, through a simple local web server (a very simple PHP server).
I download the complete Three.js zip from the page itself: https://threejs.org/, in the menu on the left…
Code
github
download…
and clicking download comes the entire set of Three.js documents and codes.
When running my local web server (127.0.0.1/) and accessing the three.js-master directory I can access the editor subdirectory and run its index.html.
I can access the examples subdirectory and run the infinite html pages contained therein.
So I would like to know what Your home web server is, and maybe I can help You.
Through the editor, I think it is only possible to import objects and set up a scene, but we cannot import an HTML page into the scene.
I hope I don’t confuse You, I just can’t go without making a comment.