ThreeJS and the transparent problem

Let me leave a few links too,
Thread with demos:

Discussion for sharing stencil buffers, this is from 2018 (wow still open!!) not sure if things changed but there’s mention of depth textures. @gkjohnson is a collaborator I believe, maybe he can push it.

This was also proposed as an example, was stuck for a few years so I closed it:

I think that my demo is still the oldest, if any credit can be thrown my way it would be very much appreciated. I am having a really hard time proving that I know anything about threejs, and it’s hard to put food on the table.

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