Ah, I see. Then it is not for our needs, as we have a lot of very small meshes that are on-screen, so culling is not the issue. Batch reduction is the main target.
Related topics
Topic | Replies | Views | Activity | |
---|---|---|---|---|
Bake an Object3D Hierarchy to less objects | 2 | 687 | September 12, 2022 | |
BatchMesh Memory Issue | 7 | 1310 | August 20, 2023 | |
Performance optimisation of a scene with hundred of thousands of cubes | 6 | 2125 | July 26, 2023 | |
Many objects caused low fps, can we optimize it without losing control over individual Mesh | 6 | 131 | January 29, 2025 | |
Low performance help | 7 | 478 | March 8, 2023 |