Three.js white is too bright

it’s my first importing blender to three.js, and im having trouble to match the color. The three.js white color is too bright and it hard to show the shadow of the cloud based on the image i attach. how do i fix it?

This will probably have to do with the lighting in your scene. Can you share the code you’ve written?

Screen Shot 2020-01-06 at 12.23.25 Screen Shot 2020-01-06 at 12.23.39

The model has a light included in it, too?

You are probably going to need to share much more information to get help here. The model, a live demo, complete code, so we can reproduce this. Otherwise all I can really tell you is to make your lights dimmer until the model is not so bright… there’s no one trick to getting good lighting.

You might also try viewing the model in

^both have some tools to adjust lighting of various types.

Finally, be sure to read the GLTFLoader docs, and particularly the parts about Textures and enabling renderer.physicallyCorrectLights = true if you want the lights in your model to look the same way they do in Blender.

1 Like