Hey !
I am a newbie and I am trying to build a chair configurator app.
As you can see on the print, its very basic.
I would like to see no color difference between the “sky” and the plane responsible for the chair shadow… How could I do it ?
For the plane I am using:
<mesh
rotation={[-Math.PI / 2, 0, 0]}
receiveShadow
position={[0, -1, 0]}
>
<planeGeometry args={[100, 100]} />
<MeshReflectorMaterial
blur={[300, 100]}
resolution={2048}
mixBlur={1}
mixStrength={40}
roughness={1}
depthScale={1.2}
minDepthThreshold={0.4}
maxDepthThreshold={3.5}
color="#3c7aad"
metalness={0.5}
/>
</mesh>
Can you please help me ?
Thank you very much