how do I create a grid in a different orientation ? to the cylinder when the creation was not vertically but horizontally ?
Have a look at the .rotateX()
, .rotateY()
, .rotateZ()
methods of THREE.Geometry()
/THREE.BufferGeometry()
.
no, I need to rotate 90 degrees when I create the grid, and then I can’t rotate it because the physics engine uses quaternions to mess up the settings.
Any mention about a physics engine in the question?