hi,

I create a tube geometry using the `THREE.TubeGeometry`

class. Then, we create a rotation matrix using the `THREE.Matrix4`

class and use the `makeRotationZ`

method to rotate the matrix by 45 degrees (Math.PI / 4 radians). but I ddi not get what I need here my code

```
const curve = new THREE.CatmullRomCurve3([
new THREE.Vector3(-10, 0, 0),
new THREE.Vector3(-5, 0, 5),
new THREE.Vector3(0, 0, 0),
new THREE.Vector3(5, 0, -5),
new THREE.Vector3(10, 0, 0)
]);const geometryg = new THREE.TubeGeometry(curve, 120, 0, 4, false);const materialg = new THREE.MeshBasicMaterial({ color: 0x00ff00,wireframe:true });const mesh = new THREE.Mesh(geometryg, materialg);
scene.add(mesh);
// Create a rotation matrix
const rotationMatrix = new THREE.Matrix4();
rotationMatrix.makeRotationX(Math.PI); // Rotate by 45 degrees
// Apply the rotation to each vertex of the tube geometry
geometryg.vertices.forEach(vertex => {
vertex.applyMatrix4(rotationMatrix);
});
// Update the tube geometry to reflect the changes
geometryg.verticesNeedUpdate = true;
```

I want as shown in this picture:

Thank you