THREE.InfiniteGridHelper (anti-aliased)

Yesn’t, it requires some shader work, i added this to Tesseract a while ago since it’s straight necessary at the scale, gonna add it to the repo when i update it again. There also will be grid levels to define (currently it’s 2 by default) dashed lines, control of feather (blurriness) and thickness as well as dashed lines.

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