three how to achieve model white mold rendering by custom material (shaderMaterial), can you help? thanks! As the picture above provides
There is https://threejs.org/examples/?q=ssa#webgl_postprocessing_ssao but you are probably better off just using material.aoMap
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Are there any better ways to render them directly by shaderMaterial with the light source
The example is a little complicated
shader materials are complicated, yes. but if your stuff does not move, it gets simpler: https://blenderartists.org/t/baking-ambient-occlusion-map/697918/2 for example
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