Three How to Achieve White Mold Effect

three how to achieve model white mold rendering by custom material (shaderMaterial), can you help? thanks! As the picture above provides

There is https://threejs.org/examples/?q=ssa#webgl_postprocessing_ssao but you are probably better off just using material.aoMap

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Are there any better ways to render them directly by shaderMaterial with the light source

The example is a little complicated

shader materials are complicated, yes. but if your stuff does not move, it gets simpler: https://blenderartists.org/t/baking-ambient-occlusion-map/697918/2 for example

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