Hi community!
Recently, just out of curiousity, I tried to bend a hollow cylinder along a curve, applying a quaternion, getting with .setFromBasis() method, to vertices.
And here is the result.
Demo: https://codepen.io/prisoner849/full/LEEXaPw
So, the question is: do I use this method wrong, or do I do something wrong in general?
@hofk, any advice? ![]()
PS Using of quaternion’s .setFromUnitVectors() gives the expected result
Demo: https://codepen.io/prisoner849/full/oggQPWo

