Texturing polyhedron geometry

I’m not sure what texturing issue you are referring to:

  • if you ask about the stripes that extend from the squared textured zone, they are because the texture is not repeated (set wrapS and wrapT to THREE.RepeatWrapping)
  • if you mean that the UV mapping on convex polyhedron looks strange, you may need to update manually UV coordinates, as in this demo: https://codepen.io/boytchev/full/rNZxLLK
    image