I’m not sure what texturing issue you are referring to:
- if you ask about the stripes that extend from the squared textured zone, they are because the texture is not repeated (set
wrapSandwrapTtoTHREE.RepeatWrapping) - if you mean that the UV mapping on convex polyhedron looks strange, you may need to update manually UV coordinates, as in this demo: https://codepen.io/boytchev/full/rNZxLLK
