using convex geometry to create polygonal geometry, I ran into a texturing problem
the question is, is it possible to configure UV map, or use Buffer Geometry (there is a problem, I use an array of points to create geometry and manually putting vertex is not suitable), or are there alternative solutions to the issue
I’m not sure what texturing issue you are referring to:
- if you ask about the stripes that extend from the squared textured zone, they are because the texture is not repeated (set
wrapS
and wrapT
to THREE.RepeatWrapping
)
- if you mean that the UV mapping on convex polyhedron looks strange, you may need to update manually UV coordinates, as in this demo: https://codepen.io/boytchev/full/rNZxLLK
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