when i move around or change the pointer direction, the textures on InstancedRigidBodies vanish. it works fine with instances from drei. the problem persists if i set textures like
<meshStandardMaterial />
“@react-three/rapier”: “^1.3.1”,
“three”: “^0.165.0”,
“next”: “14.2.3”,
any help or suggestions would be appreciated!