I’m learning Three.js and for exercise I was trying to animate some random models.
I had a working gltf model.
I then modified it in Blender (modified faces, and unwrapped to set texture back).
The model looks ok both in Blender and on gltf viewer.
But when I load it in my code, some modified objects display black, while one of them is ok.
The fact gltf viewer displays correctly suggest an error in my code, but the the problem rose only after I modified with blender.
Here is the gltf file scene.gltf (240.8 KB)
‘Pending_rope_001’ node is ok, other ‘Pending_rope_xyz’ nodes don’t (in picture ‘Pending_rope_001’ next to ‘Pending_rope_002’)