There exist a limit on the picture size to be loaded with texture loader??
I tried the same picture in 2 different locations and sizes
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// Works fine, the same picture but different size.
texture=new THREE.TextureLoader().load(‘https://static.wixstatic.com/media/4ee8f5_0b7bd9c30a2f4a76b6da3122c4ba93cb~mv2_d_5660_2830_s_4_2.jpg/v1/fill/w_1213,h_607,al_c,q_85,usm_0.66_1.00_0.01/4ee8f5_0b7bd9c30a2f4a76b6da3122c4ba93cb~mv2_d_5660_2830_s_4_2.webp’,function(t){material1 = new THREE.MeshBasicMaterial( {map: t} );alert(“loaded…”+t)});
//if try to load from this site doesn’t load at all…
//texture=new THREE.TextureLoader().load(‘https://ljlapps.files.wordpress.com/2017/12/bbb.png’,function(t){material1 = new THREE.MeshBasicMaterial( {map:t } );alert(“loaded…”+t)});
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