Texture duplications directly in three.js editor

Hello! Is there a way to apply a wrapping / repeat effect on a material directly on the three.js editor? I would like to create my scene there and apply a wood texture on a plane to make it look like the floor of a cabin, but as it’s a plane I simply get my texture super stretched.

I know I could probably do it in code with something like

texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(4, 4);

But i would like that effect directly in the scene editor so i can export my scene directly. Any advice ?

Only solution i have found so far is to set a script to do it, but it is quite ugly. Is it not a feature ? Could it ever be one ?

Anyway, here is the code i added in the script portion of my plane

let firstRun = true ; 

function update( event ) {
	if(firstRun) {
		const texture = this.material.map;

		// Set Repeat Property
		texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
		texture.repeat.set(4, 4); // Adjust the numbers to your desired repetition
		texture.needsUpdate = true;
		firstRun = false ; 
	}
}

I’d avoid using the json/js export format from the editor, and use gltf if possible. I think it also supports wrap mode on uvs. The js/json export formats are not ideal.