I am using png img as a texture on plane with mesh basic material but for some reasons it looks over exposed and sometimes just renders perfect colors
it looks like this sometimes i tried tweaking toneMappingExposure and tone mapping and gamma factor but nothing seems work on it
but sometimes it just renders correct colors like this
Have you checked your textures color space?
have a look here:
but when you write “sometimes”, that is a little weird. Maybe you should provide a live example to see your code.
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but shouldn’t it give the wrong colors all the time instead of sometimes only? I mean if they were wrong consistently that would make more sense.
Its an issue with Three js’s latest version, installed back the 0.130.0 version and its working fine now