I am using same Gltf/glb model twice for my simplicity I am using Sphere model
- The initial load with texture from gltf/glb
- Traversing through the gltf/glb and applying the same texture
by doing this
Here is the JSFiddle Code: Darker Color - JSFiddle - Code Playground
simply loading model and basic post processing setup (coz I want to use Anti-aliasing)
the Left sphere is original model with prebuilt texture and on Right one I am applying same texture .
the square in center is the original Texture
Now I am adding TAA( Temporal anti-aliasing) with these setting
which makes the scene Darker. so the issue is initial load of model is always dark
to Fix this issue I am adding GammaCorrectionShader as
this is good for loading model with texture (Left Sphere) …but when I apply texture again which result in more fade in color(Right Sphere) and also changes Background color
here is the Renderer setting
I am not sure what I am doing Wrong.