Hello!
So I haven’t written any code, also I am new to three.js and this is just a discussion, of an idea in my mind, but suppose:
renderer.setAnimationLoop(function () {
});
console.log("Hi");
Say I have some operations in the animation loop, how do i make sure that Hi
gets printed only after the operations in setAnimationLoop are done? In the sense it should run synchronously. I will have some bool variable to keep track of whether the operations are done in setAnimationLoop.