Sync ammo.js collision shapes with SkinnedMesh animations

Hi,
I am looking for some resources on how to synchronize collision shapes(built using ammo.js and btCompoundShape) with animated meshes in three.js(like for a player character that has animations with a skeleton but needs to keep the collision model updated as well - I need to use a more fined grained model, I cannot do just boxes or cylinders for my purposes)

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