Loading in FBX Models and matching them to Ammo physics engine

Hey, I’m fairly new to Three.js and learning to use Ammo.js alongside it. I’m ok making basic shapes and matching them to basic shapes in the physics world but what I’d like to know is if I can use Ammo.js to load in the shape of an FBX model?

I’m not sure how I can load in FBX model and match it to something in Ammo.js so that it interacts and has collision control.

Cheers for your help.